block load
{
   // 1 =    , 2 =    
   es_xset wat "1"

   // 
   es_xset wat_adm "STEAM_0:0:xxxxxxxx,STEAM_0:0:xxxxxxxx"
}

event player_hurt
{
   if (event_var(es_attackerteam) != event_var(es_userteam)) do
   {
      if (server_var(wat) = 1) then es_xfire event_var(userid) !self DispatchEffect WaterSurfaceExplosion
      if (server_var(wat) = 2) do
      {
         if (event_var(es_attackersteamid) in server_var(wat_adm)) do
         {
            es_fire event_var(userid) !self DispatchEffect WaterSurfaceExplosion
         }
      }
   }
}
